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Lead Rendering Programmer - Anvil Engine

Ubisoft · зарплата не указана · Singapore, , Singapore · сайт компании · опубликовано 11 мая 2026 г.

Компания Ubisoft
Источник сайт компании
Опубликовано 11 мая 2026 г.
Зарплата зарплата не указана

Описание вакансии

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Southeast Asia’s largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed® game since Assassin's Creed® II, Immortals Fenyx Rising™, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones™ which was launched in February 2024.
We're seeking an exceptional Lead Rendering Programmer to lead innovation in rendering on Anvil, one of our our in-house engines powering some of the industry's most popular franchises including Assassin's Creed, Ghost Recon and Rainbow Six, among others. Driving a sharp team of specialists, your work would be to help push the state of the art of our water technology. This is a high-impact role where technical excellence meets strategic leadership.
What You'll Do
Strategic Leadership
Partner with Technical Directors and Technical Architects to translate vision into executable technical strategies
Lead a high-performing rendering team through clear objective-setting, continuous feedback, career development, and performance management
Drive technical decision-making across the rendering pipeline, balancing innovation with production needs
Champion best practices and engineering excellence across multiple production teams
Hands-On Technical Contribution
Write production code alongside your team, developing and optimizing renderer systems, game engine features, and content pipelines
Architect scalable rendering solutions that serve diverse production requirements
Collaborate cross-functionally with artists, designers, and engineers to identify optimization opportunities and system improvements
Push the boundaries of real-time rendering through research, prototyping, and implementation of advanced graphical features
Conduct rigorous code reviews and provide mentorship to elevate team capabilities
Required Qualifications
Leadership: Proven track record managing game programming teams with 5+ direct reports
Experience: 10+ years in graphics/rendering programming
Shipped Titles: Minimum 2 AAA games shipped as a rendering engineer
Technical Mastery:Expert-level C/C++ with advanced multi-threading proficiency
Deep knowledge of modern graphics APIs (DirectX 12, Vulkan, Metal) and shader programming
Strong command of 3D mathematics, rendering algorithms, and computer graphics fundamentals
Education: Bachelor’s degree in computer science, Software Engineering, or equivalent experience
Preferred Qualifications
Experience with cross-platform development (PC, Console, Mobile)
Deep expertise in low-level optimization, memory management, and hardware-specific tuning
Hands-on experience with popular game engines (Unreal, Unity, proprietary engines)
Familiarity with middleware integration and third-party rendering solutions
Track record of innovation in areas such as real-time ray tracing, global illumination, physically-based rendering, or procedural generation
Personal Attributes
Self-directed and results-oriented with exceptional problem-solving abilities
Outstanding communication skills with ability to explain complex technical concepts to diverse audiences
Passionate about pushing graphical boundaries while maintaining production pragmatism
Collaborative mindset with a commitment to team growth and knowledge sharing
We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!

Навыки

  • C++
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